Post by Sulley on Jan 1, 2010 22:38:07 GMT -5
[/b] end with your mutant in the mud--dead or barely breathing.Guidelines
The Guards:
2. During this plot the new addition to rule #1 in the rules will be in full affect. That rule is this: your character's life is no longer completely in your hands. Yes, you still get to decide when and who kills your character if you plan for them to die. But regardless of that, if a character is caught doing something ridiculous, an admin can and most likely will inform you that your character is about to die. This isn't a time when mutants become rebellious. This is a time when they begin to fear for their lives. Before it was just a matter of imprisonment. Well the game has changed.
3. The guards will persecute your mutants. They will say mean and nasty things to see people hurt. It is very unlikely--at least, unwise--that a mutant will respond violently. Sure, they'll want to, but if you attack them you could be putting your mutant's life at risk. Saying that, we ask that you do not set up a situation involving NPC mutants who are trying to fight back. Most won't. Your character might be a different story, but if that's the case then keep it with your character.
4. If you are playing a guard NPC then the admin account, called The Guard, has every right to step in and assume control of the NPC. In this case, the guard has permission to godmode. This will be avoided, but don't be surprised when it happens.[/ul]
The Compound:
The Mutants:
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