Post by The Guard on Aug 21, 2009 3:55:13 GMT -5
Glad to see you're on your feet already. Don't worry about the jumpsuit they put you in. You'll be taken to Madam Weaver momentarily. She can make you an outfit that will not be destroyed by your mutation, if it is a reckless one. Now, onto things you'll need to know: there are three main factions here in Freakopolis.
First off are the Protectors. They tend to take care of the people around us and look out for new inmates--you know, show them around, find them a place to stay, and make sure they don't get too overwhelmed in all the unfamiliar hubbub.
What's a prison without guys planning to escape? The Rebellion. They're the second faction. They've tried everything from attempting to break through the walls to trying to get around them, but nothing seems to work.
Lastly, there are the people who like to forget that we're locked in here and that the automated weather and horizon aren't real, insisting that we shouldn't care because we're safe. Dreamers. That's one way to handle things. They're nice people in general. Usually caring and accepting. They claim to be content.
Of course, you aren't expected to just fall in with one of these three factions. It would be most wise to, though. Freakopolis is a culture shock for most. There's no better way to get over something like that then by uniting with like-minded mutants whom you can associate with.
Other than that, you're on your own. Survive as you will. Or don't if you won't. The guards don't bother the prisoners except by their ever-patrolling status. New mutants appear suddenly and without warning. The only ones that escape find a way out through death. The others...just survive.
First off are the Protectors. They tend to take care of the people around us and look out for new inmates--you know, show them around, find them a place to stay, and make sure they don't get too overwhelmed in all the unfamiliar hubbub.
What's a prison without guys planning to escape? The Rebellion. They're the second faction. They've tried everything from attempting to break through the walls to trying to get around them, but nothing seems to work.
Lastly, there are the people who like to forget that we're locked in here and that the automated weather and horizon aren't real, insisting that we shouldn't care because we're safe. Dreamers. That's one way to handle things. They're nice people in general. Usually caring and accepting. They claim to be content.
Of course, you aren't expected to just fall in with one of these three factions. It would be most wise to, though. Freakopolis is a culture shock for most. There's no better way to get over something like that then by uniting with like-minded mutants whom you can associate with.
Other than that, you're on your own. Survive as you will. Or don't if you won't. The guards don't bother the prisoners except by their ever-patrolling status. New mutants appear suddenly and without warning. The only ones that escape find a way out through death. The others...just survive.